The night Early Access went live
Launch day on Steam felt less like a celebration and more like opening an airlock — hope, terror, and a long list of things only players would find.
Developer journal
Thoughts, emotion, and behind-the-scenes notes from Stivan Ivanov while building Blood Moon Horror — separate from patch notes and update articles.
Not patch notes — personal notes on tone, co-op fear, launch nerves, and why Lunar Base Alpha feels the way it does.
Launch day on Steam felt less like a celebration and more like opening an airlock — hope, terror, and a long list of things only players would find.
Patch notes and update articles cover what shipped. This page is for why it shipped that way.