The night Early Access went live
Launch day on Steam felt less like a celebration and more like opening an airlock — hope, terror, and a long list of things only players would find.
Developer journal
Thoughts, emotion, and behind-the-scenes notes from Stivan Ivanov while building Blood Moon Horror — separate from patch notes and update articles.
Not patch notes — personal notes on tone, co-op fear, launch nerves, and why Lunar Base Alpha feels the way it does.
Launch day on Steam felt less like a celebration and more like opening an airlock — hope, terror, and a long list of things only players would find.
Patch notes and update articles cover what shipped. This page is for why it shipped that way.
The last few items marked done on the live development board.
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