The night Early Access went live
Launch day on Steam felt less like a celebration and more like opening an airlock — hope, terror, and a long list of things only players would find.
Developer journal
What Stivan Ivanov is working on right now, read straight from the game's code history, plus personal notes on building Blood Moon Horror. Separate from patch notes and update articles.
Every change to the game's code, counted by week and by game area. It updates twice a day on its own. The notes are lines the developer wrote for players. Nothing else from the private repo is published.
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Not patch notes — personal notes on tone, co-op fear, launch nerves, and why Lunar Base Alpha feels the way it does.
Launch day on Steam felt less like a celebration and more like opening an airlock — hope, terror, and a long list of things only players would find.
Patch notes and update articles cover what shipped. This page is for why it shipped that way.
The last few items closed on the public development board. Landed in development is not released: these reach players with the next update, not the live build on Steam (Update 0.6).
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