Discord first

The fastest place to talk to Blood Moon Games

Use Discord for quick bug reports, run clips, lobby coordination, and direct Early Access feedback.

Live server preview

Live from the backend

Operator network status

Real counters from this site's own account service — not estimates, and not rounded up. Season ea-0-7, read directly from api/stats.php each time this page loads.

Not available Operators linked Steam accounts signed in to the site.
Not available Discord linked Operators who also connected Discord.
Not available Community rank held Operators holding a ranked community role.
Not available Reports filed Early Access reports sent through the site.

Run records open with Update 0.7 — see the leaderboards and your operator dossier.

Follow the mission

Blood Moon Games on social

Trailer drops, dev updates, clips, and squad LFG — follow on your platform of choice. All links sync from the official studio profiles.

Creator & server tools

Downloads for streamers & Discord mods

Streamer kit

  • Titles, Twitch/YouTube tags, and panel copy
  • Clip angles and Shorts hooks for streams
  • Copy-paste ready blocks in the press kit

Discord starter pack

  • Welcome message and pin suggestions
  • LFG format and bug-report channel template
  • Mod cheatsheet for server setup

Bug report template

  • Structured template for #bug-reports
  • Build version, role, and reproduction steps
  • Evidence fields for clips and logs
Play on Steam

Wishlist Blood Moon Horror

  • Windows PC
  • 1–8 co-op
  • Early Access
Steam announcements

Latest Blood Moon Horror news

Steam remains the source of truth for build notes, announcements, and official update timing.

How to help

Useful feedback beats vague panic

Clear reports and clips help the studio fix issues faster during Early Access.

Bug reports

Include the build version, map area, player count, steps to reproduce, and whether the issue happened as host, client, or spectator.

Balance feedback

Share what happened before the failure: objective state, threat behavior, light/noise use, and whether the squad had a clear decision to make.

Clips and screenshots

Short clips are perfect for animation, UI, desync, and puzzle readability reports. Screenshots help with lighting and level readability.