Blood Moon Games
Design, code, art, audio, and writing for Blood Moon Horror are the work of a single developer.
Stivan Ivanov
Developer — Blood Moon Games
Founded Blood Moon Games in 2023 in Sofia, Bulgaria. Builds Blood Moon Horror end to end: co-op systems, the Red Horizon world, sound design, and the Unreal Engine 5 project itself. More on the studio is on the about page.
People who worked on the build
Testing, technical research, and feedback from outside the studio. A horror build has to be broken on purpose before it can be trusted, and that is not something a solo developer can do alone.
Yandu17
Modding & technical research
Unity modder working in structural reverse engineering through YAML. Known in the Granny modding community for large atmospheric projects — The Twins: Gloomwood, the Granny Minecraft series, and Hotel Insanity Minecraft, the first DVloper mod to alter audio in a Unity 4 build, which required writing a purpose-built tool to do it at all. Also builds 3D models and original worldbuilding.
tek
Playtesting
Playtester with experience across several games before this one. Technically minded, builds PCs, and plays punishing games by choice — a useful temperament for a build that needs breaking on purpose.
Additional thanks
People who helped along the way.
vrixyn
And everyone in the Discord who reported a bug, sat through a broken build, or told the studio plainly when something was not working. Bug reports and suggestions go through the feedback page.
Built with
Engine, platform, and licensed material used in Blood Moon Horror and on this site.
Unreal Engine 5
Blood Moon Horror is built in Unreal Engine 5. Unreal® Engine is a registered trademark of Epic Games, Inc.
Steam
Distributed on Steam, with live player counts, reviews, and achievements read from the Steam Web API. Steam is a trademark of Valve Corporation.
Licences
Third-party asset and font licences are listed in the copyright notice and the image licence file.
Want to be on this page?
Playtesters are credited here. Reports that change the build are the ones that get names added.
