Major Update 0.7 - Smarter Enemies, After-Action Report & Lobby Control
In development — not yet released on Steam. Update 0.7 will sharpen enemy sight and hearing, add a native post-run after-action report, give hosts real launch-countdown control, and bring Steam update news into the main menu. The current public build is Update 0.6. Read the full site article.
Summary (in development, not yet released): Update 0.7 is planned as a major systems and interface overhaul. It will tighten enemy perception, makes co-op lobby launch flow easier to control, adds a stronger native after-action report, improves progression and save durability, polishes map readability, and brings Steam update visibility directly into the main menu.
Update 0.7 At A Glance
- Smarter perception: forward sight cones, player-state visibility modifiers, and stronger voice/noise reaction.
- After-action report: native post-run summary with a lobby return countdown and host-controlled continue flow.
- Lobby launch control: hosts can cancel or skip countdowns, with clearer ready/start states.
- Map readability: precise dungeon collision boxes and dedicated map UI collision volumes.
- Save reliability: synchronous writes on manual, shutdown, restore, and end-of-run paths.
Smarter Enemy Perception
Stealth, movement, and voice communication now have clearer gameplay consequences instead of being cosmetic choices.
- Visual detection respects a forward sight cone rather than letting enemies effectively see behind themselves.
- Crouching, sprinting, stealth/noise multipliers, and active voice all feed into how noticeable you are.
- Hearing stimuli from proximity voice and radio voice can push enemies into investigation behaviour.
- Sight checks use stronger visibility traces and target-specific sight ranges.
Post-Run After-Action Report
- A native full-screen run summary so the end-of-run report works even while Blueprint UI is being rebuilt.
- Stronger success/failure copy, themed stats, mission and ribbon panels, and a lobby return countdown.
- Hosts can continue to the lobby early, while automatic lobby travel still happens after the timer.
Lobby Launch Control
- Hosts can cancel an active launch countdown from Ready and skip it from Start.
- Ready/start button labels, tooltips, and enabled states reflect countdown state.
- Leaving the lobby during countdown cancels launch before session teardown.
Map Readability & UI Accessibility
- Dungeon modules can provide dedicated map UI collision boxes for cosmetic map shape data.
- Map generation uses precise multi-box room shapes, prunes broad aggregate boxes, and closes tiny visual gaps.
- A managed tooltip system adds a native fallback tooltip tree plus settings for tooltip visibility and scale.
- Polish passes across progression, leaderboards, photo gallery, host game, run summary, and the main menu.
Save, Progression & Steam Reliability
Progression and run results are far less likely to be lost around map travel, shutdown, Steam/offline transitions, or manual save actions.
- Synchronous byte-payload saves for critical manual, shutdown, restore, and end-of-run paths.
- Coalesced save flushing can be forced synchronous before shutdown or critical progression writes.
- Local fallback Steam IDs are validated more strictly and written synchronously.
- End-of-run persistence flushes pending save data before final progression snapshots.
Patch Notes (0.7)
- Added a native Steam updates widget to the main menu for patch notes and build news.
- Added a native post-run after-action report with lobby return countdown.
- Reworked enemy perception with sight cones and player-state visibility modifiers.
- Added host launch-countdown control plus clearer ready/start feedback.
- Improved map shape accuracy and added a managed tooltip system with accessibility settings.
- Hardened save, progression, and Steam persistence with synchronous critical writes.
- Fixed electric puzzle entry so the initial interact prompt is more forgiving.
Source: Based on the official Blood Moon Horror Steam news and the in-repo patch notes for Update 0.7.
