📝 Major Update 0.5 – Combat-Ready AI, New Puzzle, Voice Chat & More
Smarter enemies, a brand-new electric puzzle, onboarding improvements, and voice chat upgrades headline Update 0.5—setting up a massive December follow-up.
Summary: Sharper AI, new electric puzzle, visual upgrades, improved onboarding, environment overhaul incoming, and major December systems update. This is a large monthly patch with even bigger updates on the way.
🧠 Enemy AI — Now Fully Dangerous
| Change | Detail | Why it matters |
|---|---|---|
| Functional attacks | Enemies instantly strike valid targets in range. | Encounters feel lethal—stealth and positioning count. |
| Improved behavior logic | Hunt → Chase → Search transitions are smarter and more reactive. | Chases are cinematic, intense, and less RNG-driven. |
| Animation & blend fixes | Attack animations and blend spaces are smoothed out. | Helps players read enemy intent while increasing immersion. |
⚡ New Puzzle — Electric Switch Challenge
Toggle switches to guide twin mechanical dials into a “sweet spot.” Every switch influences one or both dials, turning math, timing, and communication into high-stakes coordination.
- Mechanic: Switches alter dial values independently or together; align both to win.
- Teamplay: Built for callouts—players track values and timing together.
- Tension: Enemies and hazards can interrupt progress, forcing resets.
- Replayability: Switch effects vary by seed for procedural difficulty.
🎙️ Voice Chat Improvements
- Toggleable voice chat via settings or the quick menu.
- Voice activity indicator shows who’s speaking in real time.
- Privacy & UX focus keeps voice chat off by default unless enabled.
🎨 Visual & Environmental Upgrades
- Polished materials and props across key rooms and corridors.
- Lighting passes add deeper shadows, cooler tones, and clearer interactables.
- Subtle post-processing tweaks and new decor improve room-to-room variety.
📘 Better Player Onboarding
A new User Widget Guide explains controls, objectives, pinging, and puzzle basics the first time you load a map. It stays put until dismissed and can be re-opened from the pause menu.
🏆 Progression System — In Development
Backend systems for leveling, XP tracking, and rewards are live. UI and unlock surfacing land next update.
⚙️ Additional Improvements
- Ambient sound logic: cleaner transitions between default, proximity, and chase states.
- Menu sound system: rotating loops plus new one-shots for richer ambience.
- World generator optimization: faster room validation and layout stability.
- Networking stability: reduced client desync plus smoother lobby transitions.
🛠️ Fixes & Stability
- Resolved movement desync issues across clients.
- Fixed lighting flicker in select dark rooms.
- Improved AI pathfinding and room-transition stability.
- Fixed rare crash when joining a lobby mid-load.
- Polish passes across UI, sound, interactions, and world generation.
🧭 Known Issues / Coming Next
- Environment alignment: misaligned rooms get patched next update.
- Slow shutdown: save-system rewrite scheduled for December.
- Electric puzzle spawns: more spawn points rolling out soon.
- New puzzles: Fuse Box and Generator archetypes in production.
- Sound refinements: dynamic monster audio + ambient pools in progress.
- Next major update: deeper AI, new environments, and fresh systems.
- Leveling expansion: UI, rewards, and unlocks on the roadmap.
- Hotfix cadence: more frequent patches as bugs are confirmed.
📝 Patch Notes (0.5)
- Combat-ready enemy AI with reliable attacks + transitions.
- New Electric Switch puzzle for co-op coordination.
- Voice chat toggle plus speaker indicator.
- Lighting, prop, and visual upgrades across the map.
- Interactive User Widget Guide for new players.
- Progression backend groundwork.
- Performance and stability improvements.
🙏 Thank you: Your feedback directly shapes Blood Moon Horror—keep the reports coming.